#ifndef MENU_SCREEN_H_GGJ
#define MENU_SCREEN_H_GGJ

#include <sfml/Graphics.hpp>

#include "BaseScreen.h"

class CMenuScreen : public CBaseScreen
{
public:
	CMenuScreen();
	~CMenuScreen();

	virtual void LayoutScreen();

	virtual void Process(float fTimeDelta);
	virtual void Render(sf::RenderWindow* pWin);
	virtual void ProcessInput(sf::Event& tEvent);

private:
	sf::Texture			m_tArrowTex;
	sf::Sprite			m_tLeftArrow;
	sf::Sprite			m_tRightArrow;

	sf::Texture			m_tCharTexs[MAX_CHARS];
	sf::Sprite			m_tChars[MAX_CHARS];

};

#endif // MENU_SCREEN_H_GGJ